NOTWENNODE
Notwen hud product scene
IN DEVELOPMENTnot_hud
NOTWEN / UI

Notwen HUD

A configurable player HUD intended to present server state consistently without tying the interface to one RP framework.

FRAMEWORK BRIDGESESXQBCoreQboxCustom
STATUSIn development
RUNTIMEFiveM / CFX
MODELNotwen native
DOCSIncluded
CURRENT STATEIn development

The resource page is public for architecture and integration context. Purchase will open when the product is ready.

Open documentation
PRODUCT SCOPE

What this resource owns.

Player and vehicle status UI with configurable widgets and bridge ready data.

INCLUDES

Core capabilities

  • Player status widgets
  • Vehicle information
  • Configurable visibility rules
  • Theme variables
  • Bridge ready player data
  • Responsive UI
USE CASES

Where it fits

  • Roleplay HUD
  • Vehicle status
  • Job/state indicators
  • Custom server branding
INTEGRATION MODEL

Own the domain. Bridge the server.

Framework-specific access stays at the integration edge so product behavior can remain consistent across server stacks.

FRAMEWORK BRIDGE

ESX · QBCore · Qbox · Custom

Reads player data through the Notwen bridge layer for ESX, QBCore, Qbox or custom frameworks.

RUNTIME APPROACH

Predictable responsibilities

UI updates are intended to be event/state driven where possible, avoiding unnecessary redraw work.

BEST FIT

Where it makes sense

Servers that want one visual HUD layer while keeping framework/player data sources replaceable.

TECHNICAL CONTEXT

Read the contract before deployment.

Purchase and delivery will be enabled when the resource is ready. Documentation covers dependencies, installation, configuration, APIs and troubleshooting.

Open documentationSupport