Core capabilities
- Entity/world actions
- Context menus
- Conditional actions
- Reusable registration API
- Theme consistency
- Bridge friendly permission checks
A shared interaction language for world actions while the underlying product remains authoritative for the real gameplay decision.
The resource page is public for architecture and integration context. Purchase will open when the product is ready.
Context actions for entities, zones and world interactions with reusable conditions.
Framework-specific access stays at the integration edge so product behavior can remain consistent across server stacks.
Standalone interaction layer with adapters/hooks for ESX, QBCore, Qbox or custom permissions and job state.
Conditions are intended to remain explicit and scoped so the system avoids broad expensive polling patterns.
Servers that want consistent context interactions across jobs and world systems.
Purchase and delivery will be enabled when the resource is ready. Documentation covers dependencies, installation, configuration, APIs and troubleshooting.
Package options will appear here when supplied by Tebex.
Context interaction layer for world objects, entities, zones and action menus.
Standalone interaction layer with adapters/hooks for ESX, QBCore, Qbox or custom permissions/job state.
Conditions are intended to remain explicit and scoped so the system avoids broad expensive polling patterns.
Servers that want one interaction language across world systems and jobs.