NOTWENNODE
Notwen inventory product scene
IN DEVELOPMENTnot_inventory
NOTWEN / GAMEPLAY

Notwen Inventory

An inventory domain designed to own item and container state while exposing stable contracts to housing, services and world systems.

FRAMEWORK BRIDGESESXQBCoreQboxCustom
STATUSIn development
RUNTIMEFiveM / CFX
MODELNotwen native
DOCSIncluded
CURRENT STATEIn development

The resource page is public for architecture and integration context. Purchase will open when the product is ready.

Open documentation
PRODUCT SCOPE

What this resource owns.

Inventory, containers, stashes, metadata and item actions with clear ownership.

INCLUDES

Core capabilities

  • Player inventory
  • Storage/container patterns
  • Item actions
  • Metadata ready item model
  • Bridge hooks
  • Reusable exports and events
USE CASES

Where it fits

  • Player inventory
  • Stashes
  • Vehicle storage
  • Job storage
INTEGRATION MODEL

Own the domain. Bridge the server.

Framework-specific access stays at the integration edge so product behavior can remain consistent across server stacks.

FRAMEWORK BRIDGE

ESX · QBCore · Qbox · Custom

Native Notwen architecture with bridge support for ESX, QBCore, Qbox and custom player/item systems.

RUNTIME APPROACH

Predictable responsibilities

State ownership stays local to the inventory domain to reduce hidden between resources coupling.

BEST FIT

Where it makes sense

Servers that want inventory logic owned in one place instead of duplicated across jobs and world scripts.

TECHNICAL CONTEXT

Read the contract before deployment.

Purchase and delivery will be enabled when the resource is ready. Documentation covers dependencies, installation, configuration, APIs and troubleshooting.

Open documentationSupport
PRODUCT DETAILS

Notwen Inventory

Inventory, storage and item interaction system designed around explicit ownership and adapter-based framework integration.

WHAT IT INCLUDES

Core capabilities

  • Player inventory
  • Storage/container patterns
  • Item actions
  • Metadata ready item model
  • Bridge hooks
  • Reusable exports/events
WHERE IT FITS

Typical use cases

  • Player inventory
  • Stashes
  • Vehicle storage
  • Job storage
FRAMEWORK MODEL

Own the domain, bridge the server.

Native Notwen architecture with bridge support for ESX, QBCore, Qbox and custom player/item systems.

PERFORMANCE APPROACH

Predictable runtime behavior.

State ownership is kept local to the inventory domain to reduce hidden between resources coupling.

BEST FOR

Where this resource makes sense.

Servers that want inventory logic owned by the inventory resource instead of duplicated across jobs and world scripts.