Core capabilities
- Success / error / info states
- Timed notifications
- Queue handling
- Export and event API
- Theme controls
- Consistent animation rules
A single notification language for gameplay and system feedback so every resource does not need to invent its own UI.
The resource page is public for architecture and integration context. Purchase will open when the product is ready.
Unified in game notifications with clear states, queueing and reusable APIs.
Framework-specific access stays at the integration edge so product behavior can remain consistent across server stacks.
Standalone presentation layer callable from ESX, QBCore, Qbox, custom cores or standalone resources.
Small UI surface designed for short-lived messages and predictable lifecycle management.
Servers that want one notification system instead of a different notification style in every resource.
Purchase and delivery will be enabled when the resource is ready. Documentation covers dependencies, installation, configuration, APIs and troubleshooting.